Exports
Exports support from DarkRP_Racing for other script
---Return true if player already join in race game.
exports.DarkRP_Racing:IsPlayerInGame() -- boolean
---Return true if player start race after countdown timer.
exports.DarkRP_Racing:IsPlayerInRacing() -- boolean
---Return true if player starting respawn to last checkpoint.
exports.DarkRP_Racing:IsPlayerRespawning() -- boolean
---Return true if player starting to change spectate target.
exports.DarkRP_Racing:IsPlayerChangeingSpectateTarget() -- boolean
---Return true if player finish race and become to spectator.
exports.DarkRP_Racing:IsPlayerOnSpectate() -- boolean
---Return true if player finish race.
exports.DarkRP_Racing:IsPlayerFinished() -- boolean
---Return true if player starting tranform vehciel by checkpoint.
exports.DarkRP_Racing:IsPlayerTransforming() -- boolean
---Return true if player starting tranform to parachute by checkpoint
exports.DarkRP_Racing:IsPlayerInTransformParachute() -- boolean
---Return true if player pickup boost ability and stil have it.
exports.DarkRP_Racing:IsPlayerHasPickupBoost() -- boolean
---Return true if player pickup rocket ability and stil have it.
exports.DarkRP_Racing:IsPlayerHasPickupRockets() -- boolean
---Return true while race game reset after winner screen showup.
exports.DarkRP_Racing:IsResetGame() -- boolean
---Return number vehicle entity of player race vehicle.
exports.DarkRP_Racing:GetPlayerRaceVehicle() -- entity
---Return number of player rank.
exports.DarkRP_Racing:GetPlayerRank() -- integer
---Return number of total player in race.
exports.DarkRP_Racing:GetPlayerCount() -- integer
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