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  • About Us
  • SCRIPTS
    • ArenaAPI
      • Server Side
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      • Common Issue
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    • DarkRP_Racing
      • Config
      • DLC
        • Sumo
        • Sumo Remix
        • Deadline
        • Hunting Pack
        • Timed
        • Street
        • Runner vs Vehicle
      • Map Editor (PointMarker)
      • Scoreboard Text Format
      • Exports
      • Checkpoint Icon
      • Common Issue
      • Update Logs
    • DarkRP_ZombieSurvival
      • Config
      • Common Issue
      • Exports
    • DarkRP_Bomb
      • Config
      • Common Issue
      • Exports
    • DarkRP_CaptureTheFlag
      • Config
      • Common Issue
      • Exports
    • DarkRP_Deathmacth
      • Config
      • Common Issue
      • Exports
      • DLC
    • DarkRP_Teamdeathmacth
      • Config
      • Common Issue
      • Exports
      • DLC
    • DarkRP_DamageIndicator
      • Config
      • Command
    • DarkRP_KillFeed
      • Config
      • Customization
    • DarkRP_Playerlist
      • Config
    • DarkRP_Chat
      • Config
      • Web Server Setup
    • DarkRP_Screenshot
      • Config
      • Web Server Setup
    • DarkRP_Encrypt
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  1. SCRIPTS
  2. DarkRP_Racing

Exports

Exports support from DarkRP_Racing for other script

---Return true if player already join in race game.
exports.DarkRP_Racing:IsPlayerInGame() -- boolean

---Return true if player start race after countdown timer.
exports.DarkRP_Racing:IsPlayerInRacing() -- boolean

---Return true if player starting respawn to last checkpoint.
exports.DarkRP_Racing:IsPlayerRespawning() -- boolean

---Return true if player starting to change spectate target.
exports.DarkRP_Racing:IsPlayerChangeingSpectateTarget() -- boolean

---Return true if player finish race and become to spectator.
exports.DarkRP_Racing:IsPlayerOnSpectate() -- boolean

---Return true if player finish race.
exports.DarkRP_Racing:IsPlayerFinished() -- boolean

---Return true if player starting tranform vehciel by checkpoint.
exports.DarkRP_Racing:IsPlayerTransforming() -- boolean

---Return true if player starting tranform to parachute by checkpoint
exports.DarkRP_Racing:IsPlayerInTransformParachute() -- boolean

---Return true if player pickup boost ability and stil have it.
exports.DarkRP_Racing:IsPlayerHasPickupBoost() -- boolean

---Return true if player pickup rocket ability and stil have it.
exports.DarkRP_Racing:IsPlayerHasPickupRockets() -- boolean

---Return true while race game reset after winner screen showup.
exports.DarkRP_Racing:IsResetGame() -- boolean

---Return number vehicle entity of player race vehicle.
exports.DarkRP_Racing:GetPlayerRaceVehicle() -- entity

---Return number of player rank. 
exports.DarkRP_Racing:GetPlayerRank() -- integer

---Return number of total player in race. 
exports.DarkRP_Racing:GetPlayerCount() -- integer

Last updated 9 months ago